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- ReadArchive "statics.vib"
-
- Declare ball = Shader [ FunctionalSurface [
- Color mix(UVImageMapping(ImageFile("displace.tga", NORMALIZED)),'0.9412, 0.5020, 0.5020',0.5)
- Kd 0.8
- Ks 0.2
- Kr 0.1
- GaussianSpecularBRDF 10
- ]
- ]
-
- Declare veins = SpectrumOfColors(
- [0.000, '0.898, 0.898, 0.851', 0.212, '0.969, 0.980, 0.875']
- [0.212, '0.969, 0.980, 0.875', 0.424, '0.859, 0.859, 0.859']
- [0.424, '0.859, 0.859, 0.859', 0.627, '0.992, 0.922, 0.659']
- [0.627, '0.992, 0.922, 0.659', 0.881, '0.937, 0.965, 0.902']
- [0.881, '0.937, 0.965, 0.902', 1.01, '0.898, 0.898, 0.851'])
-
- Declare veins_pattern = Shader [
- FunctionalSurface [ Kd 0.85 Color veins[Agate] ]
- ]
-
- static Emboss = (N*(PixelHeight(ImageFile("displace.tga", NORMALIZED), (u, 0, v)))*0.001)